Stronghold (0)

Playtime: 60
Min. Age: 0
Number of Players:
2 - 4
Publisher:
(Looking for a publisher)
Designers:
Ronald M. Corn
Artists:
Unknown
Mechanics:
Dice Rolling
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Stronghold is played on a board showing a network of 25 spaces. Each player has 8, 10, or 14 playing pieces, depending on if 2, 3, or 4 people are playing.
Object of the game is to be the first player to have all their playing pieces on the board.
When a playing piece is placed on the board, its strength is determined by the throw of a die, but the initial strength can well be increased during the game.
Attacks are quite normal in this game and the chances for success depend on the strength of the 2 opponents as well as on the distance between the 2. The playing pieces that loose a fight are returned to its owner, who must enter them on the board again to win the game.
Color Guard, Stronghold, Tower 6, and Where To? are 4 games designed by Ronald Corn in the 1980s that never found a publisher. They all had interesting mechanics and/or inventive victory conditions - but they had no theme! Since they were not pure abstract games (they used dice, cards, or tiles as random elements), this lack of a good theme could have been the main reason why they were never published.
Object of the game is to be the first player to have all their playing pieces on the board.
When a playing piece is placed on the board, its strength is determined by the throw of a die, but the initial strength can well be increased during the game.
Attacks are quite normal in this game and the chances for success depend on the strength of the 2 opponents as well as on the distance between the 2. The playing pieces that loose a fight are returned to its owner, who must enter them on the board again to win the game.
Color Guard, Stronghold, Tower 6, and Where To? are 4 games designed by Ronald Corn in the 1980s that never found a publisher. They all had interesting mechanics and/or inventive victory conditions - but they had no theme! Since they were not pure abstract games (they used dice, cards, or tiles as random elements), this lack of a good theme could have been the main reason why they were never published.
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ag.gameitem.lastUpdated: 2025-04-25 15:19:07.313